glados2meetyou: (Default)
[personal profile] glados2meetyou
“Oh, hello,” the feminine voice seems friendly enough, “It appears that you have the brain capacity to complete the simplest of objectives." For a moment, it sounds almost as if there is a slow clap. Could it be a glitch in the speakers? "I assume the recording prior to this congratulated you on your brilliance to follow simple instructions. Good for you. I will try to use positive encouragement throughout your testing here as it seems to be effective in coursing you to follow simple instructions.” A pause, "Oh, did you think the testing had started in those other chambers?" GLADoS does not give either of the subjects in the elevator time to answer, "We simply needed to determine if any of you had severe brain damage before the real testing began. Our results were... well, interesting."

The elevator seems to be slowing to a stop and when the doors open the test chamber is labeled with a giant “0001.” If GLADoS' words did not ring true, it is now very clear that the chambers prior to this were not actual test chambers. There are little pictures below the number that indicate what types of obstacles this room contains. It looks like there are 3 boxes highlighted, one with a cube falling from a tube, one indicating a cube needs to be placed on a button and one hitting a test subject in the back of the head indicating the need for physics in this room. There are also a few illustrations that are grayed out, indicating that they are not used in this test chamber. Each pair of volunteers is going to enter a variation on the test chamber and which illustrations appear will change depending on the section of the facility each subject is located.

“Hopefully you can continue to brilliantly navigate your way through each of these test chambers. Now, before I unleash you on the actual testing facility; are there any questions?” At this point, GLADoS has not opened to door to the first test chamber. "Oh, and don't break anything."
proserpinian: (Default)
[personal profile] proserpinian
The teleportation process was silent and would not have disturbed the potential test subject.  When the subject is finally jostled awake of their own volition they will find themselves in a white, glass paneled room.  The floor and ceiling are made of white panels, there is a simple bed against one of the walls in the corner and there is a small toilet in the adjacent corner.  It’s clear that this room isn’t meant to house someone for long as most of the comforts for a normal room are missing.  It is almost creepy as the subject looks out the glass panels.  There is clearly another room that mirrors the one the subject is housed in and it’s clear that there is another fuzzy figure on the other side of the glass.  Every test subject will find themselves stripped of their clothes and wearing an orange jumpsuit, white tank top and a pair of  long fall boots.

One wall in this first room is stark white with a small red button about a foot in front of it and slightly to the left. This gives the subject clearance to step up to the wall. A comforting, pre-recorded message will welcome the test subject and instruct them to press the button to exit their room. When the button is pressed an orange or yellow portal will appear on the wall (this will depend on if the subject is in room 1 or room 2). This portal will lead out of the glass room and into the main throughway. If the subject turns around the portal they just walked through will be blue (for the orange portal) or purple (for the yellow portal). These will also signify the color of the portals their portal gun will fire. Speaking of the portal gun, there it is. A sleekly designed and white and black device that will slip over the test subject’s primary arm. The back end of the device is larger than the barrel and there don’t appear to be any seams on the device. Three distinct metal claw like attachments extend off the front of the barrel. If the user pulls the ‘lift’ trigger near the sole box in the room, they will find that these claws generate energy to lift objects. There is also a glowing tube leading from the primary casing into the barrel, the color is denoted by the active portal and the user can switch the active portal with the triggers on the gun. One trigger will fire the blue (or purple) portal and one will fire the orange (or yellow) portal. The primary casing has the aperture science logo on it (and it matches the logo on the back of the jumpsuit and on the front breast pocket). A smaller wordless version of the logo is also on the front casing.

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Edge of Forever RPG

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